Demonarium - Big update to 2.9b Alpha
Between changing jobs and some work, I completed some updates every few weeks, but never seeing it as enough to upload, or do to lack of motivation, I left it out until the latest big changes…
So here we are, a couple of months later, with an update that is more of a bundle of updates from 2.6 to 2.9 plus an hotfix that I had to do yesterday, hence the b after the 2.9.
The changelog is big because of all the changes, but they are split between all the included updates, so bear with me.
Here is the TL;DR version:
- A lot of bug fixes
- Changes in the HUD and some menus’ looks and feedback
- Changed some guns to file like single action weapons
- Fully reworked the devour/skills system
- Fully reworked corruption and HP
- Added armor system to HP (based on items that add non regenerative HP)
- Added bosses (only 1 boss, but the magic is there)
- Added stats to characters
- Added all LESSER and COMMON rank consumables
- Added all POWERUPs
Here is the full version:
Update changes - 2.9b Alpha hotfix
- Fixed invincible undead enemies
- Fixed cursor missing bolt action animations
- Fixed name changes from crashing the tutorial
- Fixed breaking the game when exiting the tutorial earlier
Update changes - 2.9 Alpha
- Fixed acid pools from damaging enemies too fast
- Changed guns page on the info screen to match the look of the other pages
- Changed the Old Pistol to be single action
- Changed the Lever Rifle to actually be a lever action gun
- Changed and reworked all of the consumable items
- Changed the sprites of all existing consumable items
- Added the missing POWERUP items from breakable props
- Added the missing LESSER rank consumable items
- Added all COMMON rank consumable items
- Added visual and sound effects to using items
- Added a new armor system
- Added gold HP to the HUD to represent armor points
- Added an items page to the info screen
Update changes - 2.8 Alpha
- Fixed player skill roots from not snaring enemies
- Fixed bullets from not being removed on room change
- Fixed bullets being ignored when they hit with very small intervals
- Changed and optimized the damage handling system
- Changed and overhauled the skill system
- Changed most of the effects from the devour skills on all demons
- Changed the skills window GUI look
- Changed AI to handle gun reloading
- Changed corruption system to range from 0% to 100%
- Added a corruption cost to the use of the Blood Altar
- Added corruption information to the stats window
- Added a corruption bar to the HUD, below the HP
- Added visual and audio effects to the corruption level on the character and HUD
- Added the demon transformation system on death by corruption
- Added the Fomori enemy which spawns on runs after a death by corruption
- Added the partial recovery of skills when devouring a Fomori
- Added bullet spread and reload speed penalties on low accuracy
- Added sanity ghosts and hallucinations on low sanity
- Added odds impact of low fortuity
Update changes - 2.7 Alpha
- Fixed Fungi Warrior spores from dealing no damage to the player
- Fixed Fungi from not firing spores on player entering room
- Fixed and changed GUI horizontal divider look
- Changed info screen’s GUI look to resemble a scroll
- Changed info screen’s navigation keys to use direct selection with the inventory keys
- Changed the devour system to consume 1 of 5 stats, instead of blood points
- Changed the devour system to grant blood points on devouring
- Changed HP system to be a continuous value and bar in the HUD
- Changed the blood chalice look on the HUD
- Added option to skip devour cost when blood chalice is full
- Added 5 stats to characters (only vitality and agility are fully implemented yet)
- Added a stats page to the info screen
- Added the Blood Altar to gate rooms
- Removed the Bonfire from gate rooms
- Removed the Master Clock skill from the player
Update changes - 2.6 Alpha
- Fixed some vector math un/pairing functions
- Fixed broken tutorial after multiple changes
- Changed gate objects look from doors to holes in the middle of the room
- Changed HP look on HUD
- Changed the weapon holster look on the HUD
- Added damage and heal feedback to the HUD
- Added bleeding effect and heavier camera shakes to player getting damage
- Added jumping animations to the next level gates
- Added light visual to the initial rooms of next levels
- Added the special last level logic for the stage bosses
- Added boss logic and the first boss to the end of Stage 1
- Added boss music and the presentation title
- Removed enemy spawns on gate rooms
Files
Get Demonarium - Alpha
Demonarium - Alpha
A roguelite inspired by Gungeon and The Binding of Isaac, where demons can be consumed to unlock passive effects.
Status | In development |
Author | ByteTheDice |
Genre | Action, Shooter |
Tags | 2D, Pixel Art, Roguelite, Top-Down, Top down shooter |
Languages | English |
More posts
- Demonarium - Update to Alpha 2.5May 09, 2023
- Demonarium - Alpha update to 2.4Mar 17, 2023
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